Page A3 The Joan
De Arc Crusader / Thursday, November 23, 2006
Front Page
A1
/
Editorials A2
/
Crossword
A4
Star
Trek: The Joan De Arc Generation
by J.
Bueker
Hard to believe as it may be, it was forty years ago this fall that Scotty
first beamed us up and we boldly went where no man had gone before.
So much has been written and said about Star Trek that a neighborhood
newspaper must plead the limitations of space and time (pun intended), and
deliver but a brief history and a few local anecdotes about this ‘60s icon
that simply refused to die. What other TV program from any era has had half
the enduring influence of this show, and even one tenth its perpetual success?
Although the long term
impact of Star Trek weaves a richly complicated web that continues to evolve,
the beginnings of the story are relatively straightforward and
generally well known. A man named Roddenberry dreamed the whole thing up and
finally sold the idea to a somewhat reluctant NBC in 1966. There you have it.
Lost in Space premiered a full year before
Star Trek, and was certainly the most popular playtime activity for kids on
Joan De Arc during this era, but there were periods in 1967-68 when Star
Trek play took clear pre-eminence. In contrast to its competitor on CBS,
Star Trek was a more adult-oriented science fiction show, one that
actually took pains to instill a degree of scientific realism and
plausibility.
Whereas the
aliens on Lost in Space for example would usually simply blink in and out of existence on the screen during their comings and goings, the
handling of such details on Star Trek was far more imaginative and
sophisticated, as when the Enterprise is seized in space by a disembodied hand
in “Who Mourns for Adonis?” Precisely because we didn’t really understand all of the
political, historical, sociological, and scientific references made in the
show, we somehow felt more grown up and serious when we played Star Trek.
The bridge of
the USS Enterprise of course was the focal point of the show, and the kids on Joan
De Arc used several different locations on the street for this setting,
including the Mitchell’s garage and Wells’ backyard. Probably the most
effective of these sites turned out to be the back patio of the Dickey’s
house, which Bill and Hazel had enclosed with wood siding and window screen in
1967. The area was thus self-contained and fairly large, and yet we could see
outside of the space as we envisioned our warp speed excursions through the
galaxy. A picnic table and patio chairs provided plenty of seating for the
crew, and there was a shelf in each patio corner that made for a nifty instrumentation panel. Once beamed down
to a planetary surface, we could continue our adventure anywhere else on
the street and beyond.
The greatest strength of Star Trek was
unquestionably its beautifully conceived characters, and herein lay much of
the fun in our Trek play. Mr. Spock, the half-human and half-Vulcan
science officer and second in command, is surely one of the most
marvelous achievements of characterization in the entire history of
television. The persistent inner conflict between his logical and emotional
selves created an important dynamic for the show that led to some of its greatest
moments, and provided a reflection of the same kinds of conflicts that we all
face when we struggle to achieve either logical or emotional clarity in our
own lives. My brother Charles made a convincingly logical Mr. Spock in our play, and
he seemed to relish the role. On the other hand, his uncanny ability to
perfectly mimic the Russian accent of navigator Ensign Chekov made Charles the
ideal choice for this character as well.
Meanwhile, I of course usually insisted on portraying
Captain Kirk, although my guess is that we probably took turns playing the
role of the legendary and gallant starship commander. Kirk was smart,
unrelentingly brave, unbelievably focused, and he always scored the babes.
Always. Chris Dickey for his part was fond of the role of the irascible
ship’s surgeon Dr. McCoy, Spock’s frequent foil, while Mark Wells preferred to
play the generic crewman who would beam down to the planet with the landing
party for the sole purpose of being horribly killed. Then there was the Joan
De Arc senior communications officer of the Starship Enterprise.
Julie Mitchell
was a big fan of Star Trek, and her participation in the Trek
play was always highly desirable. Julie was fond of recounting a dream she
once had about the show, wherein the Enterprise makes an unannounced visit to
the Mitchell home and James T. Kirk himself bestows a kiss upon her cheek.
Julie enthusiastically embraced the role of Lt. Uhura in our play, the exotic
and feisty communications officer on the ship. If I’m not mistaken, she even
devised an antenna-like device to place in her ear, just as Uhura used on the
show for picking up sub-space messages. I cannot recall now the actual object
that Julie employed for this purpose.
I similarly cannot remember whether Julie herself
conceived of the clothespin phaser weapon that she introduced into our Star
Trek play, but this idea still stands as one of the truly great playtime
innovations in all of Joan De Arc kid lore. We needed only to access the
clotheslines that were in just about everyone’s backyard on the street at that
time to restock our supply of this indispensable weapon prop. The metal spring
mechanism of the pin was designated as the switch that would control the force
of the phaser beam to either kill or merely stun the target, and the weapon was
fired simply by squeezing the clothespin open. Ingenious. If you were
playing Star Trek on Joan De Arc Avenue without your clothespin phaser,
you were toast, bud.
We worked hard to emulate the heroic deeds of the Enterprise
crew in our Star Trek play, which could lead at times to rather unfortunate consequences. One Saturday morning in the Dickey backyard, Mark Wells and I were on a mission for Star Fleet that resulted in Mark coming under the influence of a malevolent alien presence. Fearing for my safety and intent on escape, I mimicked an action that I had seen on ‘60s TV action shows time and again: I grabbed a pile of dirt from the nearby ground and flung it forcefully into poor Mark’s face. Immediately sensing the inappropriate nature of this maneuver, I stood in silent trepidation as my friend whimpered in pain, clutched at his eyes, and scampered home with breathtaking dispatch. Invoking the displeasure of Art and Mary Wells was generally speaking a good thing to avoid, so I discreetly walked back across the street and sat at home to await the inevitable fallout. Surprisingly enough, it never materialized. A little later that day, Mark was happily back out on the street, apparently fully recovered from his dusty ordeal. I had successfully purged him of the alien presence. Job well done.
The aforementioned limitations of space and time
prevent even a cursory reference to the major motion pictures, TV series,
animated series, books, novels, magazines, comic books, toys, collectibles, games, web
sites, conventions, fan clubs and amusement rides spawned by the original
Star Trek. The astonishing success of the franchise is all the more
spectacular when one considers that the show aired for but three brief seasons
on NBC before being summarily abandoned due to consistently low Nielsen
ratings. In fact, the third season was produced only after there
emerged an unprecedented fan mail campaign appealing to the network to
continue the show. Those loyal fans never let go, and after a highly successful
syndication run in the ‘70s, the phenomenal resurrection of Star Trek
commenced with the first movie in 1979. The rest is ongoing history.
There has been a disturbingly fashionable tendency
amongst succeeding generations of Star Trek fans to deride the original
series as laughably primitive and unsophisticated, with cheesy sets and lame
special effects. This sadly misguided perspective overlooks both the context
and the level of achievement of the original show. Without the groundbreaking
vision and innovative production values of the original Star Trek,
there would have been no Next Generation, Deep Space Nine, nor
any of the rest. And no later incarnation of the show has ever
approached the masterful achievement of characterization inherent in the
Kirk-Spock-McCoy triad, nor the first rate writing of the very best episodes
of the original series.
The needs of the many do indeed outweigh the needs of
the few, or something to that effect. The needs of 1960s sci-fi fans on Joan
De Arc were certainly met by the breakthrough of the immortal Star Trek, and
we shall continue to celebrate Gene Roddenberry’s imperishable contribution to
our popular culture.
By the way Mark, sorry about that dirt in the face
thing.
The top five of Trek
by J. Bueker
My personal Top Five List of favorite episodes from the original Star Trek
series, in no particular order:
1. “The Menagerie” – The original pilot for the show (“The Cage”) was
skillfully interwoven with an entirely different plot about Mr. Spock on
trial for mutiny to produce a spectacularly wrought two-part episode. The
flashback sequences derived from the pilot were convincingly evocative of
the Enterprise and its crew during the pre-Kirk period. Plus, Susan Oliver
looked terrific with green skin.
2. “The Corbomite Maneuver” – The fear of the unknown is a theme
skillfully exploited in this splendidly paced and suspenseful episode.
The sight of the vastly larger alien ship Fesarius as it approaches and
then dwarfs the Enterprise is a special effects tour de force of the day,
as is the eerie and sinister appearance of its commander Balock on the
Enterprise bridge viewing screen. The twist at the end of the episode with
the diminutive and angelic Clint Howard emerging as the true “big bad”
alien provides a nice “appearance vs. reality” thematic touch. But go easy
on the tranya.
3. “Specter of the Gun” – On an urgent diplomatic mission to the
mysterious world of Melkot, Kirk and crew disturb the reclusive natives,
and the landing party of Kirk, Spock, McCoy, Scott and Chekov winds up
trapped in what appears to be a bad remake of a “Shootout at the OK
Corral” movie. Yet the surreal beauty of a fragmented 1880s Tombstone
unfolding beneath a red alien sky combines with a chillingly malevolent Earp
gang and one of Spock’s greatest triumphs of logic to produce a
truly first rate episode.
4. “Mirror, Mirror” – The whole “parallel universe” idea doesn’t actually
stand up very well to rational scrutiny, but who cares? This awesomely
cool episode set a standard for TV science fiction that has yet to be
surpassed. When the device of a bearded (that is, evil) Spock can be
borrowed and used without comment on Cartman in an installment of South
Park, you know that “Mirror, Mirror” represents an exceptionally important
milestone in TV history.
5. “All Our Yesterdays” – Named, like a number of episodes, after a famous
line in Shakespeare, this was one of the series’ most effective
explorations of the time travel theme. The plot device of a world’s entire
population escaping its planet’s demise by retreating into the past
provides a fascinating premise, and Spock for a change gets to score with
the babe (Mariette Hartley as Zarabeth), while McCoy sulks and Kirk beats
up Puritans. What’s not to like here?
|
Bonus kid’s Star Trek riddle
A
Star Trek riddle popular at Sahuaro School, circa 1968:
What did Mr. Spock find in the Enterprise men’s room?
The captain’s log.
_______________________________________________________________________________________________________________________JDA
Front Page
A1
/
Editorials A2
/
Crossword
A4
|